2/14/2023 0 Comments Edge blending with meshes![]() While all of that my work, may I remind you that you could better shape the mesh first? While leaving the material normal in place as is for the non edge area. I would mask them similarly and take the geometry information as the basis to multiply fro the edge. ![]() Normals needs to be modified to offset the light too. Lerp the UV or the map from assumpion 1 between the color albedo value and a desaturated version of the same. Otherwise, follow this logic bit for a sec.Īssume that mesh edges are at edge of UV.ġ.a) possibly create a mesh edge texture channel with the edge in white fading to back where it’s no longer and edge or viceversa. If that’s the case, couldn’t you maybe take from the shader and re-work the same or similar logic into a custom node? It sounds like you need a depth fade without having to use transparency…
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